Rtgi 0.17.0.2 Release

The technology behind RTGI was eventually adapted by NVIDIA for use in their NVIDIA FreeStyle and Ansel driver modules as "SSRTGI". RTGI 0.17.0.2 Release! - Patreon

Originally released on Pascal Gilcher’s Patreon . You must be a member of the appropriate tier to access the official download link and associated Discord for support. rtgi 0.17.0.2 release

shader that implements a form of screen-space ray tracing by tracing rays against the depth buffer. Unlike native hardware ray tracing (e.g., in Metro Exodus ), RTGI works as a post-process effect, meaning it is hardware-independent and can run on non-RTX graphics cards. Release Date: October 30, 2020 Primary Platform: Marty McFly's Patreon Key Functionality: The technology behind RTGI was eventually adapted by

: Addressed compatibility issues and edge cases found in previous 0.17.x iterations to provide a smoother experience across various game engines. You must be a member of the appropriate

| Category | Score (out of 10) | Notes | |-------------------|-------------------|-------| | Visual Improvement| 7 | Cleaner temporal stability, but same physical limits. | | Performance | 8 | Small but real gains; better frame pacing. | | Stability | 9 | Crash fixes and AMD compatibility are huge. | | Ease of Setup | 6 | Still requires depth buffer fiddling in some games. | | Documentation | 7 | Changelog clear, but no new user guide. | | Value (free update)| 10 | If you own 0.17.x, it’s free. If you don’t, worth $5. |

You can find the full changelog and download the shader directly via Pascal Gilcher’s Patreon optimizing your ReShade settings

rtgi 0.17.0.2 release