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| Target | Export Settings | Why | |--------|----------------|-----| | | • Axis: Y‑up (Unity) or Z‑up (Unreal) • Units: cm (most game engines expect cm) • Bake Animation if you need the built‑in clips • Triangulate meshes • Apply Modifiers (e.g., Subdivision) | Guarantees compatibility and prevents missing data. | | OBJ for Quick‑Preview | • No animation • Include MTL file • Keep texture folder alongside | Good for quick renders in any DCC app. | | GLTF/GLB | • Export with PBR textures (baseColor, metallicRoughness, normal, AO) • Embed textures for a single‑file GLB if you need easy web‑preview | Web‑ready, works in three.js, Sketchfab, etc. | In the realm of digital art and computer








