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render engines. Users can also replace the default assets with their own, making it a versatile base for any custom city environment. Additional resources for Blender assets and workflows Official Extension Community & Tutorials Marketplace Details Official Extension & Versioning

The v2.1.0 update includes enhanced assets and refined controls over the procedural generation process:

This isn't just a static collection of models; it is a fully procedural generation tool. Here is what makes the v2.10 update essential:

| Goal | Action | |------|--------| | Faster viewport | Turn off Show Instancer in the modifier, enable Bounds display. | | Custom decals | Use the included Decal Capture group – pipe its output into the material overlay socket. | | Animation | The wind parameter (in Extra Details ) works for clotheslines and signs. | | Export to Unreal | Apply the modifier, then use Convert to Mesh – but delete the attributes first to avoid import errors. |

In Edit Mode, select the corrupt polygon island → P to separate → apply Mesh > Normals > Recalculate Outside → re-join. Then add a Mask modifier set to that vertex group to bypass generator on those faces.